A paper I wrote in 2005 for an undergraduate aesthetics class, in which I examine that clichéd question: can video games be art? The question is addressed here specifically in the context of art history and art theory. To that end I briefly analyze video games from the perspectives of mimetic theory, formalism, art as play, deconstructionism, art as political platform, the Artworld theory, and the theory of aesthetic experience. The style is necessarily academic, and I hope that my reader will not hold that against me.
It is perhaps obvious, but should be noted that my views have developed and changed in the years that have passed since I wrote this. I still think it serves as a decent launching point from which to think about games and art, however, especially in the broader context of art theory. And that is why I have bothered to transpose it.