Bibliography

Jordan Magnuson's picture

“Art Games, an Introduction.” Artificial.dk. http://www.artificial.dk/articles/artgamesintro.htm.

“Artistic Computer Game Modification.” Wikipedia, the Free Encyclopedia. http://en.wikipedia.org/wiki/Artistic_computer_game_modification.
 
“Form and Aesthetics.” Game Research: The Art, Business and Science of Computer Games. http://www.game-research.com/form_and_aesthetics.asp.
 
“The Games We Play.” Thomson & Craighead. http://www.thomson-craighead.net/docs/games.html.
 
Bates, Bob. Game Design: The Art and Business of Creating Games. United Sates of America: PTR, 2002.
 
Baumgärtel, Tilman. “On a Number of Aspects of Artistic Computer Games.” Medienkunstnetz.de. http://www.medienkunstnetz.de/themes/generative-tools/computer_games/1/.
 
Chaplin, Heather. SmartBomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. United Sates of America: Algonquin Books, 2005.
 
Costikyan, Greg. “Death to the Games Industry: Long Live Games.” The Escapist. http://www.escapistmagazine.com/issue/8.
 
—. “Gaming Needs an Indy Label.” Costik.com. http://www.costik.com/indy.html.
 
—. Game Developers Conference 2005 keynote speech. Costik.com. http://www.costik.com/weblog/2005_03_01_blogchive.html#111069190589189590.
 
Crawford, Chris. Chris Crawford on Interactive Storytelling. United Sates of America: New Riders Games, 2004.
 
—. The Art of Computer Game Design. United Sates of America: Mcgraw-Hill, 1984.
 
—. The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software. United Sates of America: No Starch Press, 2002.
 
Egenfeldt-Nielsen, Simon and Jonas Heide. “The 6 myths of computer gaming.” Game Research: The Art Business and Science of Computer Games. http://www.game-research.com/art_myths_of_gaming.asp.
 
Fenner, David. Introducing Aesthetics. United States of America: Praeger Paperback, 2003.
 
Gamer X. “The Scratchware Manifesto.” Home of the Underdogs. http://www.the-underdogs.org/scratch.php.
 
Hayward, David. “Videogame Aesthetics: The Future!” Mode Two. http://modetwo.net/users/nachimir/vga/.
 
Holmes, Tiffany. “Arcade Classics Spawn Art? Current Trends in the Art Game Genre.” Art Institute of Chicago. MelbourneDAC20003. 46-52. http://hypertext.rmit.edu.au/dac/papers/Holmes.pdf.
 
Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. United Sates of America: The MIT Press, 2005.
 
Korsmeyer, Carolyn. Gender and Aesthetics: an Introduction. New York: Routledge, 2004.
 
Lui, Chi Kong. “Are Videogames art?” Games Are Art. 26 June 2005. http://www.gamesareart.com/index.php?sec=article_detail&eventoid=3.
 
Metanet Software. Interview with Jordan Magnuson (under the pseudonym of “Flaming Pear”). The Independent Gaming Source. 13 Jan. 2004. http://www.tigsource.com/features/interview_metanet.html.
 
Neil, Alex and Aaron Ridley, Eds. The Philosophy of Art: Readings Ancient and Modern. Boston: McGraw Hill, 1995.
 
Salen, Katie. Rules of Play: Game Design Fundamentals. United Sates of America: The MIT Press, 2003.
 
Stalker, Phillipa. “Masters of Fine Art.” University of the Witwatersrand Johannesburg. Select Parks. http://www.selectparks.net/dl/PippaStalker_GamingInArt.pdf.
 
Winterson, Jeanette. Art Objects: Essays on Ecstasy and Effrontery. New York: Vintage International, 1995.
 

Yu, Derek. Interview with Jordan Magnuson (under the pseudonym of  “Flaming Pear”). The Independent Gaming Source. 29 Jan. 2005. http://www.tigsource.com/features/interview_blackeye.html.

Site by David Lerin Web Design. All articles copyright their respective authors, some rights reserved.

Theme based on AD Blueprint by Avioso Designs. Logo background from an image by roland.

This site is powered by Drupal and runs best on Firefox. It lives happily at AN Hosting.