Being There screenshot
Jordan Magnuson's picture

Being There

Current version: 006

Last update: Wed, 07/28/2010

Created with: Inform 7

Time frame: Some number of days

Download for: All Platforms

Source: Inform 7 Source

An extremely experimental little work of interactive fiction with pictures, about existence and Korea. Being There requires that you download and install a free Glulx interpreter.

Once you’ve installed a Glulx interpreter, go ahead and download Being There. You’ll need to unzip it, then open it with the Glulx interpreter.

Discuss at the Notgames ForumsTIGForums, or the IFDB.

 

What people are saying:

I really enjoyed it. Evoked a strong feeling of nostalgia—memories of chilly autumn days at the park and such. The photos were lovely. I loved all of the different interactions you programmed in—it was quite compelling just exploring this mysterious, kind of magical world. Made me feel like I was a kid again (Adam, TIGForums).

Find a bug? Please let me know.

Country Connect! screenshot
Jordan Magnuson's picture

Country Connect!

Current version: 1.11

Last update: Thu, 06/17/2010

Created with: PyGame

Time frame: 3 Weeks

Download for: Windows

Source: Python code

A game of world travel inspired by the 10 Days board games and aimed at casual game players. It was designed with netbooks in mind, for Intel’s Atom Developer Challenge. It was chosen by Intel as the best education & reference application of the contest. 

The game was made in Python, which means that Mac and Linux builds should be possible. If you have a Mac or Linux machine, and would be interested in helping me test the game for your platform, please let me know.

Discuss at the TIGSource Forums.

 

What people are saying:

Before you know it you are immersed in a knowledge of world geography. It’s almost like cheating, the education is so easy and fun here (Intel App Developer Blog).

Find a bug? Please let me know.

Freedom Bridge screenshot
Jordan Magnuson's picture

Freedom Bridge

Current version: 0.25

Last update: Mon, 05/31/2010

Created with: FlashPunk

Time frame: A few hours

Play now: Play in browser

Readme: Readme.txt

Source: AS3 files

A very small notgame about Freedom Bridge, in Korea. Takes about two minutes to play through. 

Discuss at the Notgames Forums, TIGForums, or the Flashpunk Forums.

 

What people are saying:

One of the most intense interactive experiences I’ve ever had. I went on and watched some short documentaries about Korea afterwards in order to process the tension it had left me with (mitsche, FlashPunk Forums).

One of the best video games I’ve played all year (Fraser McMillan, Resolution Magazine).

An excellent demonstration of how you can use the medium to really have an impact (Brooks Harrel, college student with a ‘starving artist’ passion for game design).

Short, to the point, and beautiful (benedict, FlashPunk Blog).

Very much worth the quick playthrough! (GameSetWatch).

I often take issue with games this short and message-centric, but it was very effective (Bryan Suchenski).

Here, despite being the barest representation possible, is something far more deeply affecting than the biggest budget “emotional experience” being crafted today (Eolirin, Raph Koster’s Blog).

Best flash game ever? (multiple posts on Twitter).

Find a bug? Please let me know.

Terrorist Killer screenshot
Jordan Magnuson's picture

Terrorist Killer

Current version: 0.73

Last update: Tue, 05/25/2010

Created with: Game Maker 8

Time frame: 10 days

Download for: Windows

Source: Gmk File

A short political game about terrorism and the war on terror. Originally made for the Kokoromi one-button challenge

I’m afraid it may be a bit heavy-handed, but then again, so is life.

Discuss at TIGForums.

 

What people are saying:

A very effective use of the medium… The brutal simplicity of it is precisely what makes it powerful (Jonas Kyratzes, artist and game designer).

A game that makes a point without forgetting that it has to be a game (PC Gamer).

Find a bug? Please let me know.

Bunnies vs. Bunnies screenshot
Jordan Magnuson's picture

Bunnies vs. Bunnies

Current version: 1.00

Last update: Wed, 02/24/2010

Created with: Game Maker 7/8

Time frame: 5 Days + some

Download for: Windows

A game I created with the help of Mitchell Hillman in an “extended weekend” (five days) for the mini Ludum Dare #14 48-hour game creation competition. The theme of the compo was “Tragedy and/or Comedy.” I decided to tackle the tragedy theme head on by creating a game about genocide. It ended up tying for second place overall, out of the thirteen entries. I’ve since polished and tweaked the game a bit.

The game is short (five levels), and shouldn’t take long to play through. If you find a level too frustrating or difficult, you can use the “N” key to skip to the next one. 

You can find discussion related to the game and a link to an old, more challenging version with a time limit at the TIGSource Forums.

What people are saying:

Awesome effort (Alex Higgins, Zandair Studios)

Find a bug? Please let me know.

Ms. Lojka screenshot
Jordan Magnuson's picture

Ms. Lojka

Current version: 0.10

Last update: Sat, 09/19/2009

Created with: Game Maker 7

Time frame: 4 hours

Download for: Windows

Source: Gmk file

A trainwreck created in four hours for Klik of the Month Klub #27. I took a piece of creative writing I jotted down a couple of years ago, and turned it into… I don’t know what. Something akin to a visual novel, I guess. But short. And more interactive (barely). My goal was to make the piece more interesting and affective, but I’m not sure if I achieved that or not.

First thing I ever made in Game Maker, which is why it took me four hours.

Find a bug? Please let me know.

Mission: Land! screenshot
Jordan Magnuson's picture

Mission: Land!

Current version: 1.00

Last update: Mon, 11/03/2003

Created with: C++

Time frame: 1 Year, off and on

Download for: Windows

Source: Coming Soon!

This was my second ever large game project (in high school), and my first attempt to collaborate with others. I designed the game, and created the graphics, but relied on “online friends” for the code and sound. Where Unga Bunga was a decidedly unpolished and amateur effort but nevertheless a success, Mission: Land! was a bit more polished, but a failure in most respects. The gameplay was okay, never particularly satisfying, and the collaboration eventually fell apart, never allowing the game to be fully realized. The upshot of it all is that the final version that was released doesn’t even run properly on most modern computers. Ah well, a learning experience.

Find a bug? Please let me know.

Unga Bunga screenshot
Jordan Magnuson's picture

Unga Bunga

Current version: 1.23

Last update: Tue, 05/13/2003

Created with: Multimedia Fusion

Time frame: 2 Years, off and on

Download for: Windows

Source: Coming Soon!

The first game I ever made, Unga Bunga is a multiplayer platform/deathmatch hybrid for 2 to 3 players, in which the players run around as club-wielding cavemen in exotic habitats, kill moose and bears to gain technology (which allows them to use better weapons, including spears, traps, firesticks, coals, bow and arrow, sword), fend off invading philistines, and ultimately compete with each other for various objectives (depending on the game type). An amateur effort, but still a lot of fun. Note: this is a multiplayer-on-one-keyboard game only; no single player mode exists.

I wrote up a postmortem for UB a while back, which you can find here.

 

Find a bug? Please let me know.

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