More poem than game, Walk or Die is a study in the most minimalistic interaction I could think of. Does it deserve to be called "interactive" at all? You decide. Made for the TIGSource "A Game By Its Cover" competition; you can see the cart that inspired it here.
In 2014 Walk or Die was exhibited in a Madrid art exhibition curated by Andrés Oliva and Daniel Alonso.
Discuss at the Notgames Forums, FlashPunk Forums, or TIGForums.
Some kinds words:
Nice! (Michaël Samyn, co-creator of Sunset and The Path).
I played it for at least ten minutes, while walking on my treadmill :D… I really like it (axcho, Notgames Forums).
It made me think about a lot of things for the 20 minutes I held the spacebar down. Mostly about mortality and solitude (Albert L., NG Comments).
Thirty… minutes… addicted. Something about this was just so… tranquil (Reetva, TIGForums).
On the flip side:
This game is exactly what I expected it to be. Which is kind of disappointing, really (Soulliard, TIGForums).
Find a bug? Please let me know