Civilization is one of those games that has been hallowed nearly time out of mind. Sid Meier was, after all, the second person in history to be inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame. So do I really need to write an article on the series? I don’t know, but I want to. I want to write about Civilization, because I recently played the latest iterations of the game after many years away1 and was struck by the formula’s greatness yet again. I played a lot of Civ II back in the day; enough to know, like anyone else who’s ever touched a Civ game, that the things are seriously addictive. But back when I used to play Civ II I didn’t really give that fact much thought (at least not as much as my parents may have): I just knew that I liked the game, and kept coming back to it. This time around, as “one more turn” syndrome hit me once again with the force of a ton of morphine, it made me think. About games, about addiction, about what’s worth doing in life. Read more »
procedural generation

Sid Meier's Civilization IV
Game released: 2005
Developer: Firaxis
Production: Commercial
Price: $20.00
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Canabalt
Game released: 2009
Developer: Adam Atomic
Production: Independent
Price: FREE
Canabalt is pure genius, and possibly the best Flash game I’ve ever had the pleasure to enjoy. It is a true single button game, in that you use a single button to play, period: there are a lot of “arrow keys + one button” games out there, but this isn’t one of them. You control a protagonist in an urban dystopia who is attempting to make “a daring escape.” From what we are not told, but if you observe the backdrop closely you can make an educated guess or two. The running happens without your input: all you need do is press “x” to jump from one building to another: offices to rooftop, rooftop to crane.
This game is a beautiful thing to watch, and my single complaint for its designers is the lack of a recording/replay option. The first thing you’ll notice here is the atmosphere: with a few shades of gray and some delicate pixel work Adam Atomic and Danny B have created the Blade Runner of Flash games. Academia has conditioned me to feel dirty for comparing a canon film to something made in Flash, but I’m not going to back down: considering its scope, context, and medium, Canabalt does what Blade Runner did for its own context and medium. It is a stark, atmospheric, posthuman platformer. Read more »

Spelunky
Game released: 2009
Developer: Derek Yu
Production: Independent
Platforms: Windows
Price: FREE
Who doesn’t dream of donning a fedora and leather jacket, grabbing a 10-foot, 12-plait bullwhip, and diving into the nearest cave in search of treasure, danger, and adventure? Who doesn’t want to look like an Average Joe on the outside, but secretly be a professor of archeology on the inside, and even more secretly be a globetrotting daredevil?
There are a bunch of games out there that let you do the whip-wielding archeologist thing, but most of them aren’t that great. Two very good ones though, are Indiana Jones and the Fate of Atlantis, released by LucasArts in 1992, and Spelunky, released by Derek Yu seventeen years later (that’s 2009, for the mathematically challenged).
The fascinating thing about these two games is that they are quite similar in terms of theme and mood: both do a fantastic job of imparting that sense of earth-incrusted derring-do – both make me feel like an armchair Indiana Jones—and yet the mechanics that make the games tick are very, very different. Fate of Atlantis is a classic point-and-click adventure game, filled with puzzles and featuring a well-developed but mostly linear plot; Spelunky, by contrast, is a an action-platformer-roguelike with procedural level generation, whose player-created story arcs are less defined, and never go the same way twice.
As I recently finished playing through Fate of Atlantis for the second time, after fourteen years away, I was struck that these games, with their similar themes yet different mechanics, present a great opportunity to compare and contrast two breeds of interactive experience… [This game was reviewed in conjunction with Indiana Jones and the Fate of Atlantis. To see the full comparative review click here.]
