I’m always looking back to find good games that I missed playing at their time of release. In this case I recently got access to a Playstation 2 for the first time, and decided to take advantage. Ico, a minimalistic, puzzle-based, action-adventure game created in Japan in 2001, is an astonishingly fresh experience, and a contender for the single best computer game I have played to date.
In the game, you play the title character, a young boy born with horns who is imprisoned in an ancient castle as a sacrifice. It is granted that you must escape, but what really makes this game a beautiful work is the interaction you have with a captive girl you find locked in a cage at the start of the game. Yorda speaks an unknown language, and is in the castle for unknown reasons; she shines, and as soon as you release her shadowy creatures are after her. The relationship you build with Yorda as the game’s story unfolds, developed entirely through body language and character action, is an astonishing achievement, and unprecedented in my computer gaming experience. There are so many good things about this game, that I will have to back up. Read more »