Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis screenshot

Indiana Jones and the Fate of Atlantis

Game released: 1992

Developer: LucasArts

Production: Commercial

Platforms: DOS, Mac OS 9, Wii, Windows

Price: $5.00

Get it from: Steam
Jordan Magnuson's picture

Who doesn’t dream of donning a fedora and leather jacket, grabbing a 10-foot, 12-plait bullwhip, and diving into the nearest cave in search of treasure, danger, and adventure? Who doesn’t want to look like an Average Joe on the outside, but secretly be a professor of archeology on the inside, and even more secretly be a globetrotting daredevil?

There are a bunch of games out there that let you do the whip-wielding archeologist thing, but most of them aren’t that great. Two very good ones though, are Indiana Jones and the Fate of Atlantis, released by LucasArts in 1992, and Spelunky, released by Derek Yu seventeen years later (that’s 2009, for the mathematically challenged).

The fascinating thing about these two games is that they are quite similar in terms of theme and mood: both do a fantastic job of imparting that sense of earth-incrusted derring-do – both make me feel like an armchair Indiana Jones—and yet the mechanics that make the games tick are very, very different. Fate of Atlantis is a classic point-and-click adventure game, filled with puzzles and featuring a well-developed but mostly linear plot; Spelunky, by contrast, is a an action-platformer-roguelike with procedural level generation, whose player-created story arcs are less defined, and never go the same way twice.

As I recently finished playing through Fate of Atlantis for the second time, after fourteen years away, I was struck that these games, with their similar themes yet different mechanics, present a great opportunity to compare and contrast two breeds of interactive experience… [This game was reviewed in conjunction with Spelunky. To see the full comparative review click here.]

Know of any relevant "further reading" links not listed here? Please let me know.
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Jordan Magnuson is the founder and editor in chief of NecessaryGames.com. He recently traveled around the world on a shoestring budget with the goal of making small games about the experience. You can find out more at GameTrekking.com.

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